|
MAKE OBJECT TRIANGLE
This command will construct a 3D object from values that describe a single triangle mesh.
MAKE OBJECT TRIANGLE Object Number, X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3
Object Number
Integer
The object number
X1
Float
The first 3d point position x
Y1
Float
The first 3d point position y
Z1
Float
The first 3d point position z
X2
Float
The second 3d point position x
Y2
Float
The second 3d point position y
Z2
Float
The second 3d point position z
X3
Float
The third 3d point position x
Y3
Float
The third 3d point position x
Z3
Float
The third 3d point position x
This command does not return a value.
The mesh is used as the root limb for the 3D object. The 3D object will be constructed untextured and such models will appear white when displayed. The object number should be specified using an integer value and the 3D coordinates specified using real values.
sync on
sync rate 120
hide mouse
cls 0
ObjectNumber=1
make object sphere ObjectNumber,10
color object ObjectNumber,rgb(0,0,255)
while mouseclick()=0
set cursor 0,0
if scancode()>1 and scancode()<8 then if object exist(ObjectNumber)=1 then delete object ObjectNumber
if inkey$()="1" then make object cube ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="2" then make object box ObjectNumber,10,10,20:color object ObjectNumber,rgb(0,0,255)
if inkey$()="3" then make object cylinder ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="4" then make object cone ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="5" then make object plain ObjectNumber,10,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="6" then make object triangle ObjectNumber, 0, 0, 0, 5, 5, 0, 0, 5, 0:color object ObjectNumber,rgb(0,0,255)
xrotate object ObjectNumber,wrapvalue(object angle x(ObjectNumber)+1)
yrotate object ObjectNumber,wrapvalue(object angle y(ObjectNumber)+1)
sync
endwhile
delete object ObjectNumber
end
BASIC3D Commands Menu
Index
|